root/source/testss.cpp

/* [<][>][^][v][top][bottom][index][help] */

DEFINITIONS

This source file includes following definitions.
  1. main

/* Simple test server socket application.
   Rick Smereka, Copyright (C) 2000-2003.

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, get a copy via the Internet at
   http://gnu.org/copyleft/gpl.html or write to the Free Software
   Foundation, Inc., 59 Temple Place, Suite 330, Boston,
   MA 02111-1307 USA

   You can contact the author via email at rsmereka@future-lab.com

   Original version for Unix and Windows 32-bit.
   Sep/2000, Rick Smereka

   Ported to Debian Linux. Jan/2003, Rick Smereka */

#include "stdhead.h"
#include "flsocket.h"
#include "ssocket.h"
using namespace std;

/* global data */

#ifdef OS_WIN32
WSADATA wsaData;
#endif

int main(void)
{
   string h1;
   bool done = FALSE;

#ifdef OS_WIN32
   if (WSAStartup(WINSOCK_VERSION, &wsaData))
      {
      cout << "unable to start WinSock. Program abort\n";
      WSACleanup();
      return(0);
      }
#endif

   ssocket s1(10010);

   if (!s1.is_init())
      {
      cout << "server init error\n";

#ifdef OS_WIN32
   WSACleanup();
#endif

      return(0);
      }

   if (!s1.is_init())
      {
#ifdef OS_WIN32
   WSACleanup();
#endif

      cout << "server not initialized\n";
      return(0);
      }

   while(!done)
      {
      cout << "waiting for client connection...";

      if (!s1.server_wait())
         {
#ifdef OS_WIN32
         WSACleanup();
#endif

         cout << "\nclient connection error\n";
         return(0);
         }

      cout << "\nclient connection detected\n";

      if (s1.recv_data(h1) == 0)
         cout << "error receiving client data\n";
      else
         {
         cout << "received:" << h1 << ",l=" << h1.length() << '\n';

         if (h1 == "end")
            done = TRUE;

         h1 = "this is the server reply string";

         if (s1.send_data(h1) == 0)
            cout << "errror sending client data\n";
         else
            cout << "send complete\n";
         }

      if (!s1.close_client())
         cout << "error closing client socket\n";
      }

   if (!s1.close_all())
      cout << "error closing sockets\n";
   else
      cout << "termination requested\n";

#ifdef OS_WIN32
   WSACleanup();
#endif

   return(0);
}

/* [<][>][^][v][top][bottom][index][help] */